| Forum Home > Game Development > Unofficial Experemental Gameplay Developer Discussion | ||
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lafe Site Owner Posts: 7 |
While, since experemental gameplay is online again, and it currently lacks a forum of any kind, i figured i mind as well make a little topic for it. talk about your game development, ideas, blaah blaah blaah, here. please try not to flame or steal ideas, this is for feedback/freindly discusion only. BE CONSTRUCTIVE! Here, ill get it started: my origional idea for my entrey was to make a revamp of astroids, but make it so that instead of having a gun, things rotated you because of gravty. i was at a game development camp at the time, and the computer i was on was only equiped with Gamemaker & FPSC. Gm is limeted by my standereds, and FPSC is right out, so i had no choice, gm it was. i then began work. after about a half hour, i had the mechanics down, but the graphics were but ugly, not to mention the ungodly amount of difficulty, have you ever tried to move at just the right velocty to fling one astroid at an enemy, and avoid hitting a diffrent astroid? it was almost impossable to get 1 kill. i spent about five to seven hours redoing the game entirely, despite the ultra simple feeling, but overall, i had a good time. | |
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vazor Member Posts: 2 |
hi all, and thanks Lafe for putting this together. I submitted mine just now so you can all see it soon. The basic premise was to have an old-school shooter like Asteroids or Space Wars, but with AI that adjusted based on your actions. The game has some instructions and hopefully it is interesting for you all. I will post some thoughts on the rest of the web submissions when I am finished with them all. | |
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lafe Site Owner Posts: 7 |
Hello vazor, i cant wait to see your game. adaptive ais are always interesting, i once made one in gm, but mine was pretty bad. it was a circle that learned to navigate to a goal through a maze. it was origionaly realy stuped, but through natrual selection style proccesses, it got good enough to make it in under 1 minute. but it never could have been good enough to beat a human player through the maze. anyways, how did you feel while making your game? How long did you spend coming up with your idea? was it easyer or harder than expected? | |
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vazor Member Posts: 2 |
Obsessive Nuclear Testing Disorder | |
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